![]() (View the attachment to embiggen.) All seven Genesis figures, all using the same morph as transfered by the tool. But it's definitely not as simple as getting the clone shapes. If anyone know how to author Poser formats in Daz Studio 4, that would go a long way toward making this possible (not to say that I can't figure it out, if it can be done, just that it would save time). Because Studio does not really convert legacy figures to the same standard as Genesis at run time, I have to invent a new module to do transfers. If I figure out how to do it, there will be an addon, but the basic product will be Genesis only. I wanted to prove this one way or the other, but I simply don't see taking anouther 2 years to figure that out, and learning the legacy format to my standards would mean that much additional trial and error, (given how my current life makes everything take longer). GenX is the only certain solution I am aware of. Yes, it makes it two step, but I can't begin to say if my methods can get near a single step solution. ![]() GenX is really the best solution for this issue. I PMed you if you want another beta tester. It's super hard to tell from the small image and viewing the arms bends from this angle but I'll try and guess, just for fun - I could be WAY off though: G2F, G8F, V4, G1 I won't promise to use you, but I will keep you in mind. That said, those features are bells and whistles (like the expression transformation). The test article will not be feature complete, simply because the final bits are not going to change results when they encounter an unusually configured product, so I don't need beta testing. I'm inclined to rush, because I've been at this so long, and confidence is high that it will work, this time. Probably about 3 hours) and nail down the expressions transformation. Assuming nothing goes horribly wrong, it'll be ready for a new round of testing Monday or Tuesday. I picked one of the rare poses that would work on all four figures, changed a few skins over to iray, and converted a set of basic wear so they could all wear the same thing, but they aren't using the same textures (I don't have a common UV), and the only morph package they have in common is the character they're all wearing, so they are using their own flexes.Īt this point, I need to build 4 more helper files (tedious, but not difficult. I definitely didn't put in much effort to be tricky. These four are the same morph on 4 different figures.
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